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WELCOME TO YURI'S REVENGE: ZERO HOUR |
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NEWS |
| "Comrade General..." |

Hey guys, I'm back with new updates to all sides. I made this news today more soviet/yuri scheme because most of the updates are to them. About this website, I might have the Vanilla Side pages a revamp. I might post the entire Side Content (Allied Buildings, Armory, Infantry etc...). It may take time after I finished with some graphical changes with each every Units/buildings. Okay back to the mod update, I will start of some small Allied updates.
This is the Allied Hacker, in C&C Generals it has known for its hacking ability to take money in internet. Well due to limitations, I made this as an offensive and defensive unit. Its Primary ability is to Temporarily capture structures, and the second ability is to disable enemy vehicles types. This unit have its side-effect, it can only capture buildings in small range. And its Rate of Fire is very high and for balance issues this unit is very expensive. This can be build at Barracks, Air Force Command and Battle Lab.
Next are the new building prerequisites. You can read more Allied Updates at this link.
http://forums.freedomstudios.net/showthread.php?t=4150
Now with the Soviets!
The New Soviet Swatter Site, this will be the final tier base defense for soviet. It has long range and powerful anti-tank swatter missiles. The missiles are unguided so it may miss. You can upgrade the Swatter Site with the Lock On missile upgrade increasing its firepower and accurate hit.
New Graphical Changes for the Apocalypse and Tesla Tanks
New nuke payload animations. This does not change the Nuclear Reactor deathweapon animation.
For more information of the other vanilla soviet updates. Click this link.
http://forums.freedomstudios.net/showthread.php?t=4149
And now introducing the long awaited Yuri sides. I mostly worked with this side but I don't release news for this. I'm basing my mod's balancing to this.
I made the Aircraft Pad's replace the Soviet Radar, and Psychic Radar.
The Aircraft Factory/Radar building is now similar from the allies.
I have massive Yuri Update, pictures says more than words.
Cutting this short, the link for the vanilla Yuri updates are posted here.
http://forums.freedomstudios.net/showthread.php?t=4539
Well I still have more mod work to do. The promise of this year's release will be true. The finally long awaited five year mod development only for the first version release. Hehehe, well I will be back posting more Yuri Side/Generals updates, Some Allied/Soviet Graphical Tweakings and much more.
good day.  |
Posted by Geno @ Thu, 05 Mar 2009 10:08:42 -0600 11 comments |
| Site Update... |

Not much of updates again and as I said I'm taking it private for a while.
Well, I made some few mod updates and it is now posted in the Other Changes section. I have already compiled it and I might update it a little if there are still changes.
For everyone who clicks a page and says 404, it means that the page isn't unlocked yet or I'm still doing it.
That is all for now. |
Posted by Geno @ Mon, 23 Feb 2009 02:40:09 -0600 0 comments |
| Media Update |

Not much of mod updates lately, I making them hidden for a while. I am working with little Yuri stuff and some Allied and Soviet ones. I am late for my deadline of finishing Nuke General and the Vanilla Soviet and all will be left is the AI.
I also added select sounds for buildings and some sound effects to added or recent animations, warheads, weapons.
Infantry General page is unlocked, you can click the picture above to check in it.
And last for the media update is for the coming Yuri's Revenge: Zero Hour General's Cast. This will feature 9 Generals including the 3 more incoming for the next one. This will replace the old images of C&C Generals Zero Hour's generals. The casting is still on planning stage and for more information you can visit this thread.
http://forums.freedomstudios.net/showthread.php?t=4510
More stuff will be on next week or few weeks I guess, for sure the pages for soviet side will be unlocked and Yuri side will be revealed. |
Posted by Geno @ Sun, 15 Feb 2009 13:26:13 -0600 0 comments |
| Soviet War Machine... |

Summer here is fast approaching and every a day passes, its getting more hotter. Well that doesn't stop me to mod, unless my friend invites me to play Cod 4. lol
Anyway, new changes to the game especially the nuclear radiation and more to the Nuke General. Nuke buildings or nuke capable vehicles will have some nuke effect. The old green toxic will now be replaced with an orange radiation. The green toxic effect will be used for the Yuri Toxin General.
In the recent news post, I posted a bunch of cameos of Nuke General units.
Some of them are already refurbished and I also added new ones. Nuke General's tradition will have nuclear trefoils. Previous Nuke Rhino Tank cameo will be used for the Nuclear Tank Upgrade. Coding is still on process.
The Tactical Nuke Mig's cameo is also changed. The too much contrast version is now removed.
Nuke Siege Chopper has now a newly updated turret.
And last for the Nuke General for today is the Nuke Bomber.
from Old to New
Also a small update for the Tank General units.
The Rhino Tank Refit and The Premier Apocalypse Tank. The Tank General Rhino Tank will have two burst of shells at start and 3 when elite.
Premier Apocalypse have tank crushing ability and also increase armor, missile range/speed and firepower.
I can't still tell when will be the release, the schedule are still tight and school again eats most of the time. Most of the Allied and Soviet refurbishing updates are almost complete so expect less Allied and Soviet and more for Yuri. For the next news, new pages will be unlocked. New Yuri updates and I will be starting at Toxin General.
This Thursday I will be out, for a day and have some party and I might post back the updates this weekend. Well another good week to all.  |
Posted by Geno @ Sun, 08 Feb 2009 14:00:49 -0600 8 comments |
| YR:ZH Saturday News |

Small update for the YR:ZH, not much but the cameo icons that I will show you will tell most of it.
Well yes, with those nuke trefoil's its Nuke General alright. I scrapped out some of the old crappy cameos and made these only for placeholders. So I might create a better versions of these. With those nukes, their weapons had also changed. And for some units that you see? Well the hacker is an allied unit that disables vehicles and buildings and I might find a way to put that infantry in the final list after some coding fixes. The Infantry General Bison Tank has a new voxel image for it made also by MartinKiller (MK). You can see the differences.The new bison from the old one.
I also updated the Laser General and Air Force General pages of the site.
That's it for this week and you can check more of the development in the forums. Another safe week to all. |
Posted by Geno @ Sat, 31 Jan 2009 14:16:03 -0600 2 comments |
| Mod Update ^__^ |

Thursday is really special, you will know in later time. Well anyway, a new mod update. Red soviet update, so I got some new units and structures for soviet fanatics hehe lol.

The Spetsnaz is the counterpart of Allied snipers and Yuri Virus, unlike snipers who can deploy and increase their range. Spetsnaz have special Armor-Piercing bullets that can penetrate armor.

Saboteur disguises and infiltrate structures. Same as the spies ability, Saboteurs can run further.

New Updated image of Soviet Command Center.

Soviet version of Oil Derricks give less cash unlike the civilian ones.

ECM Tanks can disable enemy vehicles and detect cloak units.

Chain Gun Upgrade increase the sentry guns rate of fire and firepower.

Double Shell Burst upgrade can make Flak Cannons fire a two shell in a single burst fire instead of one. For more info at the Vanilla Soviet side, you can visit the Vanilla Soviet Topic here.
Well that's it for this day, there are no updates for new pages so.
It will be Up next for next week.
the Laser General, Air Force General and Soviet Pages. New updates for Infantry General and Nuke General and more.
Another good week to all. |
Posted by Geno @ Thu, 22 Jan 2009 14:36:41 -0600 1 comments |
| New Mod Update |

Well its already past Thursday here, but its still Thursday to other earlier timezones. I got news to all and an update.
As I promised, I now posting weekly updates. I can't make it in daily basis because of the university, again. And another update is the Allied Side is nearly completed, and probably I will only put graphical enhancements for a while and AI changes to it. The rest is done. New Graphical enhancements are changed in this update, and also few bug fixes.

I also redone some cameos, those that are quickly made and crappy ones are edited, there are more also.

I edited the MOAB projectile, so it will now be similar to the Generals Zero Hour MOAB

Allied Battle Lab with firestorm animation, I might implement in the future as an upgrade to it.

New Fuel Bomb General Power Art, I recreated the bomb, the older one is already released few weeks ago.
 The Super Weapon General page is up, you can now see some changes in it by clicking the icon. I might later put in-game links for the units and other pages of Laser and Air Force General's.
http://forums.freedomstudios.net/forumdisplay.php?f=90
If you check the Forums, there are more updates to it so I suggest to visit in sometime.
Well, a happy week to all...  |
Posted by Geno @ Thu, 15 Jan 2009 13:45:45 -0600 2 comments |
| Belated Happy New Year... |

Well, I know it's late but I should post this for the effort of making it. (Belated) Happy New Year everyone.
Yeah, It's been 5 years and yet no proper release because of delays. But unlike before, this mod is whacked up and improperly coding and such, no organized things and its like a plug and play mod. I kinda remove those habits and that's is also another reason making the simple delays get bigger . Mod development is also slow as I now again only make it solo and the team is also busy with their own life. But other than that, still the mod progress gets good.
There are new updates, the vanilla allied pages are now up. Info and description is added,
Allied tests are now finished and in few days I will also put the Allied Generals pages. As you can see in these links, they are almost completed.
- Laser General (http://forums.freedomstudios.net/showthread.php?t=4415)
- Air Force General (http://forums.freedomstudios.net/showthread.php?t=4151)
- Super Weapon General (http://forums.freedomstudios.net/showthread.php?t=4148)
I might have minor updates like unit art or coding to these.
The current mod build is like replicating the basic zero hour, with no super enhancements yet. Unlike in zero hour, main battle tanks have been removed or modified depending what General it is. Here those are only modified, so there will still be start units with tank.
Grizzly Tank Replacements
Bug fixes from the old Westwood codes and art are also fixed. The old mod build has bugs and some of them I didn't know where and most of it are rushed copy paste.
There are more stuff waiting for the next few days, tomorrow my university classes will resume. I might have put a scheduled weekly update. Three Sided Trailers, yep, just like EA's trailers for different sides. The Yuri Generals revamps, the storyline, the plans for next version, New upcoming Generals Special Weapons General and the return of old Generals Demolition General and Scrap General.
Have a safe new year to everyone. |
Posted by Geno @ Tue, 06 Jan 2009 06:34:20 -0600 2 comments |
| Site Redesign Completion... |

Well hello again to all, since the release is now coming up in few days/weeks/months. Who knows? It is still to be announce. And for some preparations, I have redesigned the site. You can check the website in this link.
as you can see, there is still terrible graphic glitches and those will be fixed.
And also introducing the new logo of Yuri's Revenge: Zero Hour
As of now, there are few pages in the website are up, the Sides pages, the Generals pages and other mod info's stuff are not up yet.
Check out the development in these forums for more information. Most content of the website will be from here.
[Freedom] http://forums.freedomstudios.net/forumdisplay.php?f=90
[Revora] http://forums.revora.net/index.php?showforum=1578 |
Posted by Geno @ Sun, 26 Oct 2008 00:28:33 -0500 3 comments |
| New Plans awaits... |

summer here in our country so ill give some news.
The site is been updated recently and also ive uploaded the Early YR:ZH mod build. The instructions on how to install the mod is also in the downloads page. Please be reminded that the version released right now is different on the current YR:ZH today. So you might find out there noob stuff like dumb AI. That mod build is only recommended mostly for man to man battles.
About the mod release, i think its going near ^__^
be updated by logging in the forums.  |
Posted by Geno @ Fri, 11 Apr 2008 10:54:25 -0500 0 comments |
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